Projectile Motion Calculator

Time • Range • Max height • Components • Unit conversion • Ajax loading
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Inputs

v₀ must be ≥ 0.
Angle is measured above the horizontal.
Reference ground is y = 0. Height can be negative.
g m/s²
Custom g must be > 0.
Applies to range and max height outputs.
Quick summary
Enter v₀ and θ to compute projectile motion results.

Results

Time of flight
s
Range
m
Max height
m
Time to peak
s
Components (vₓ, vᵧ₀)
m/s
vᵧ₀: m/s
Updating…

Action

Hard reset: cancels pending updates and clears everything on the first click.

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