Projectile Motion Calculator
Time • Range • Max height • Components • Unit conversion • Ajax loading
Inputs
v₀ must be ≥ 0.
Angle is measured above the horizontal.
Reference ground is y = 0. Height can be negative.
g
m/s²
Custom g must be > 0.
Applies to range and max height outputs.
Quick summary
Enter v₀ and θ to compute projectile motion results.
Results
Time of flight
—s
Range
—m
Max height
—m
Time to peak
—s
Components (vₓ, vᵧ₀)
—m/s
vᵧ₀: — m/s
Updating…
Action
Hard reset: cancels pending updates and clears everything on the first click.